In Hob, we do not put you on the yellow brick road and lead you by the hand. ![]() My rule when playing games is that if I know a certain direction is the main path, I instantly go explore elsewhere first in hopes of being rewarded for it, and it’s extremely satisfying when you are. I’ve always enjoyed games that encourage the player to explore and allow the player to venture off the main path and make them question if they are where they should be only to find out they are, and reward them for it. ![]() This was still a crazy plan, but now we were committed to making something crazy and very special! As we started actually building towards that vision, I began to see the big picture possibilities.
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